I’m not a fan of racing games, but I love Forza Horizon 5. When developer Playground Games first unveiled the latest Forza Horizon entry on the Xbox and Bethesda E3 showcases, I was impressed with the size and detail of the next entry in the veteran racing series studio. It was.
Forza Horizon 5 features the largest open world setting in the series, allowing you to traverse jungles, deserts, urban sprawl, and ancient ruins. And with a seasonal weather system, Forza Horizon 5 seems like the most comprehensive and visually stunning racing game ever. ..
But not only the gameplay material of Forza Horizon 5 and the real Mexican representation impressed me. Instead, it was a full outlook on how Playground Games might leverage these features in future titles, the new Fable.
When it comes to Forza Horizon’s dynamic weather, Playground Games has always been ahead of its time. Forza Horizon 4 featured seasonal weather with players drifting through the snow-covered hills of England in winter and sunny villages in spring. However, Forza Horizon 5 aims to further develop this meteorological system.
The new Forza Horizon will bring back seasonal weather, but the map of Mexico will be broken down into 11 biomes, each with its own seasonal influence. For example, tropical cyclones can occur in the spring when you are in the jungle, but only light rainfall in the desert. The weather at this time of year also means the dry season allows you to explore areas that were previously inaccessible during the rainy season. Overall, Forza Horizon 5 appears to have the most dynamic (and therefore immersive) weather system implemented in the game to date (sorry, The Sims 4 Seasons).
But imagine what would happen if Playground Games implemented the system into an open-world role-playing game. This is not ruled out as it is responsible for Microsoft’s renowned Fable franchise.
The constantly changing ALBION
The details of the new Fable are now down to earth, but Fable 4 seems to follow the same formula as its predecessor.
In previous Fable games, you tried to win stripes as a hero in fantastic creatures, vicious villains and wise NPC lands. And the key to Fable is the land (especially Albion). We spend a lot of time roaming ALBION, completing quests and exploring every corner that ALBION has to offer. However, with the last Fable main game released in 2010, the country is pretty limited and less haunted. May be … It became.
With the fast forward 11 years later, we expect that open-world RPGs will make great strides and Fable4 will automatically benefit from the leap in technology. It definitely looks and works better than its predecessor. It’s a certificate, but Playground Games has the option to give the new fable a unique stamp that previous developers Lionhead and many other RPG developers couldn’t before. Dynamic weather system.
Imagine an open world fable game where each different region of the world (Albion or otherwise) had its own seasonal weather. We’ve seen the passage of time in previous Fable games, but imagine that the passage of time through seasonal changes and you can feel the hero’s years of progress in real time – those folds. I don’t feel like getting everything Quite We are sorry.
It gives each region a significant level of immersiveness and uniqueness, and each region presents its own challenges in terms of enemies and weather conditions. And perhaps, as in the case of Horizon 5, these seasonal changes can offer a variety of exploration opportunities. The cave may freeze over in winter, but it can be explored in summer. Extending this idea to side quests and monsters that get stronger in certain weather conditions results in a more engaging experience that lets you see the old environment in a new light.
That doesn’t mean it has to work on a weekly rotation like Forza Horizon 5. Instead, it can work by syncing the moon to the story beat. This way you can achieve dynamic weather within these months.
It may seem like a small and trivial detail, but with Playground Games already using the seasonal weather system, the new Fable implementation seems like a surefire way to bring the world to life. ..
Not just a dream
This may seem like wishful thinking, but my dreams could come true.
according to Job information Earlier this year, Fable will be created for Turn 10 Studios software engineers using the Forza Tech engine that powers Forza Motorsport and Forza Horizon games. This list shows that the team is looking for candidates who can improve Toolsets Supporting Open World Action RPGs-Fable and add new features like Raytracing to Support Next Generation Consoles. It’s listed.
This seems to confirm that the ForzaTech engine was used in the development of Fable, suggesting that some of these Forza Horizon 5 features, including ray tracing, have been migrated to Fable. .. But will the weather system be part of it?
It may take time to learn more about Fable 4, but Forza Horizon 5 is very optimistic about what to expect from Playground Games and the future of RPGs.
Forza Horizon 5’s meteorological system is excited about Fable 4.